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Thursday, October 13, 2005
DOUG CHURCH AND SECOND LIFE
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Anyway, the folks at Linden Lab finally posted Doug's official write-up of the games here. Fascinating how such a seasoned developer analyzes SL as a game platform. (And maybe with Doug's accolades and the right marketing and promotion, one or two of the games in there could be the next Tringo.)
Posted at 11:01 PM | Permalink
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Comments
That's a great shot of Primmies. Local Lighting on? There's such a glow. But what ARE you looking at? :)
Posted by: Torley Torgeson/Torley Wong at Oct 13, 2005 11:18:40 PM
Doug's comments were awesome. I'm actually using his RCR suggestions in a new game my consulting team has been hired to design/script and build.
Posted by: Satchmo Prototype at Oct 14, 2005 7:55:15 AM
Hey, they look like that with local lighting on? That's pretty freakin' cool!
I can answer that, Torley. When I built the little guys, I set an invisible prim on them as "light" so you could see them from far distances (as it affects the max range the client picks them up).
It seems to have the unintended effect of lighting up the ground around them. I was... "afraid of that," but it actually makes it look BETTER!
So... heh. Alan and I were very pleased with Doug's comments as well. Much more of this, and you'll be able to see my ego all the way from California! =P
Posted by: Jeffrey Gomez at Oct 17, 2005 12:39:51 AM