« BIG GAY OLMY'S BIG GAY SIM! | Main | LINKS OF THE WEEK! »

Monday, June 27, 2005

STRIKE A POSE

Re-working the range of avatar expressiveness one cube at a time...

The sexy story of Phil Murdock and Snow Hare last week actually began, as many New World Notes stories do, with something entirely different. I met Phil and Snow during a demonstration of PoseCubes, a new avatar animation technology from Hiro Pendragon, which they are implementing into a new furniture line.

Hiro's goal is to replace Poseballs, the unwieldy little spheres that have become the community-standard method of automatically animating an avatar when the user sits on them. Trouble is, a Poseball can carry only one animation, so if you want avatars to go through a gamut of positions and animations in a single space, the solution is to toss in more and more Poseballs, until the place starts to look like a multi-colored explosion of Nerf balls.

"This is a project I thought up back in October," Hiro tells me, while Phil and Snow go through a variety of poses on the couch next to us. "I saw how inflexible Poseballs were, and how laggy."

His solution embeds multiple animations (up to fifty) into a single primitive, and enables the user to assign key text phrases to each. (And since they're on a prim, they can be disguised as throw pillows or other objects that fit the situation.)

I was skeptical that all this was possible, so I gave Hiro the text of a soliloquy from, well, Hamlet, and challenged him to incorporate some dozen animations into it. In a few days, he came back with a Posecube for me to wear sit on, and built a stage for me to stand on, while I typed Hamlet's "Oh what a rogue and peasant slave..." soliloquy in the chat window, line by line. On every trigger cue, my avatar bounded across the stage or shifted positions-- at "Who calls me villain?", looking around suspisciously; at "About, my brain!", sitting down and thinking furiously, and so on.

"[T]he idea behind the phrases is that changing poses can be worked into natural conversation," Hiro tells me later. "In real life, people fidget, people move around a bit, people cross their legs, lean to the side. Animators can now make all of these animations, and suddenly BODY LANGUAGE is capable in SL."

Because in here, if you want to incorporate the thousand natural fidgets that flesh is heir to, you need to write them into the script first.

Posted at 02:50 PM | Permalink

TrackBack

TrackBack URL for this entry:
http://www.typepad.com/services/trackback/6a00d8341ccd9653ef00e5505508958834

Listed below are links to weblogs that reference STRIKE A POSE:

» Bill Plaschke: View for Lakers Now Full of Clouds from the NBA playoffs
and their expressions fell. They looked tired. They looked apathetic. They looked distracted. [Read More]

Tracked on May 21, 2006 5:03:54 PM

» Cleveland Reaps Benefits of James' Rising Star from The city was
was obsessed with the fortunes of the Browns and Indians. The Cavaliers barely registered. Then luck smiled on the Cavaliers. They finally won -- the [Read More]

Tracked on May 24, 2006 7:02:53 PM

» Riley's move down a step up from Miami's Pat Riley
the Meadowlands with two straight victories that have all but ended the Nets' season, Miami's Pat Riley [Read More]

Tracked on May 29, 2006 2:22:47 AM

» Three Oil Producers: Three Ways of Life from Arabia, Venezuela
Arabia, Venezuela and Norway Are Three of the Biggest Oil Producers in the World [Read More]

Tracked on May 29, 2006 11:09:44 PM

» 13-Year-Old N.J. Girl Wins Spelling Bee from Making Her Fifth
Making Her Fifth Straight Appearance at Scripps National Spelling Bee Wins Event [Read More]

Tracked on Jun 5, 2006 3:44:04 PM

» Child restraints safer in a crash than seat belts (Reuters) from young children
be killed if they ride in a booster seat or use some other type of child restraint [Read More]

Tracked on Jun 9, 2006 3:12:20 AM

» Business Intelligence Technology Leverages GIS for Better Return on Investment from SRI Solutions
Solutions to be demonstrated at Gartner Symposium ITxpo 2006 [Read More]

Tracked on Jun 17, 2006 9:25:41 AM

» European Soccer Combats Racial Abuse from lack Players
lack Players Say They Are Subject to Racist Taunts [Read More]

Tracked on Jun 18, 2006 8:58:45 PM

» Italian GM Learning New Tricks in Toronto from up his thick
the collective bargaining agreement, said Maurizio Gherardini, holding up his thick copy of the NBA's financial rulebook when [Read More]

Tracked on Jul 31, 2006 6:50:21 PM

» Senate Approves More Offshore Drilling from setting up a
acres of federal waters in the central Gulf of Mexico to oil and gas drilling, [Read More]

Tracked on Aug 7, 2006 12:34:39 PM

» Premier Hand Painted Pottery Company Gail Pittman, Inc. Launches Exclusive Collectors Club from
new Gail Pittman Collectors Club offers access to exclusive hand painted pottery dinnerware and a variety [Read More]

Tracked on Aug 7, 2006 11:49:12 PM

» Parlano Receives Patent for Persistent Group Messaging from for Key Capabilities
Application and Data Integration, and Intelligent Notification and Filtering [Read More]

Tracked on Aug 8, 2006 3:20:24 AM

Comments

He, Hamlet you should tryout Siggy Romules' Emote A Rama. It does a similair thing.

Posted by: Frans Charming at Jun 27, 2005 3:21:21 PM

PosAbility offers a lot of features that similar products do not. You can review a product explanation:
http://forums.secondlife.com/showthread.php?p=547011#post547011

Posted by: HiroPendragon at Jun 28, 2005 7:24:51 AM

Emote-A-Rama is a gesture replacement system, not so much a 'sit system' - it lets you customise your av's personality by bypassing the limitation of gestures (a single animation per line) and automatically fires animations on each word (in the order you said them).

The end result is something akin to sign language/gesture overdrive.

customisation - because all thats required to use any anim is to rename it to the word you want to fire it off and and drop it in the attach.

I think Hiro's product is more a sit ball replacement system.

Posted by: Siggy at Jun 28, 2005 10:38:33 AM

I sense a "You got served"-style battle of mad Pose skills and Emotes in the making here!

Posted by: Hamlet Linden at Jun 28, 2005 12:57:06 PM

I don't - I'm pointing out that they are totally different products that do totally different things.

One is a pose system (dealing with sitposes/movement and animations)
One is a gesture system (dealing with a sentence of spoken words translated into animations)

If anything I'm trying to stop any such discussion before it starts - Last thing I want is a cross-product hijack of an article.. If you want further discussion on the E-A-R, feel free to contact me in world, or email.

Posted by: siggy at Jun 28, 2005 1:26:18 PM

You're so boring siggy ;0

Posted by: Baba at Jun 28, 2005 4:47:00 PM

Hmmm you sure have a perty mouth there baba :P

Posted by: siggy at Jun 28, 2005 5:57:09 PM

Actually, PosAbility does both. ;)

Keep in mind this article is from a user's perspective - not a developer's. I'm not going to turn the comments into one long infomercial though, so I'll keep this:

PosAbility will be open-sourced sometime this fall, depending on certain timelines. (Including features that Linden Lab has planned like object to object communications and others.) It's my intention that this be a tool that everyone will be able to use freely to bring SL closer to a fully immersive environment.

Posted by: HiroPendragon at Jun 28, 2005 8:51:35 PM

Errata: sorry, reread. Missed the "every emote in the sentence" part. PosAbility does not do that, precisely. However, I am adding an expression layer that will allow for default expressions on top of animations.

Posted by: HiroPendragon at Jun 28, 2005 9:01:53 PM

"with a Posecube for me to sit on,"
""[T]he idea behind the phrases"
"His solution embeds multiple animations (up to fifty) "

Last post on the matter for me - Just to make crystal clear they are radically different products...

E-A-R is a worn attachment - NOT a pose system.

It works on word level case sensitive substitutions, not predefined phrases.

I only use my own anims in mine (76 currently) - although one avid user says his is still going strong at over 120...

Please please please for the love of god don't buy it if you want a pose system.. I've gotten 5 IM's already :(

Posted by: siggy at Jun 29, 2005 12:27:41 AM

woo. I made my comment about the Emote A Rama because hamlet seemed to like the fact the the avatar reacted on what you type in chat.
So i thought he should check it out.
Didn't wanted to start a fight, or confuse people.

Posted by: Frans Charming at Jun 29, 2005 7:48:28 AM

Frans, Hamlet inadvertantly came up with a way to do machinema with the PosAbility system. I wonder if Emote A Rama could further enhance the possibilities of doing that? I am designing an "emote" layer to the PoseCubes, the current version has an interface already via link message; perhaps we can talk and make a link-message triggered version of Emote A Rama and maybe it will make something cool. :)

Posted by: HiroPendragon at Jun 30, 2005 1:07:03 AM

fucking machine mini stallion fucking machine
fucking machine stallion fucking machine
fucking machines fucking machines
sex machines sex machines
strap on dildos strap on dildos
anal toys anal toys
anal vibrators anal vibrators
Bondage Toys Bondage Toys

Posted by: toy at Oct 14, 2007 11:06:18 PM