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Wednesday, December 22, 2004

NWN IN '04: GAMING THE SYSTEM

Second Life has never been a game per se, certainly not in the traditional MMORPG sense. But since its release in 2003, residents have been trying their hardest to give the world a gaming flavor. A compilation of these many ambitious efforts, as documented this year in New World Notes...

Coverage from the first Second Life Game Developers competition:

- GAMING THE SYSTEM...

- DEATH RACE 2004!

- MAHJONG MASTER!

- PET SOUNDS

- FROM URU TO OUR VIEW

- UNDER SIEGE!

- POCKET ROCKET VS. GHETTO GATLING, WITH BOOTH BABES!

- HEADS UP!

In-world interview with veteran game designer Harvey "Deus Ex" Smith on his art and craft. (Harvey acted as celebrity judge for the Developers competition.)

- WITCHBOY IN-WORLD!

- THE SECOND LIFE OF HARVEY SMITH, PART I

- THE SECOND LIFE OF HARVEY SMITH, PART II

- THE SECOND LIFE OF HARVEY SMITH, PART III

- THE SECOND LIFE OF HARVEY SMITH, PART IV

- THE SECOND LIFE OF HARVEY SMITH, PART V

"Shooting to Kill", an ongoing series on the multiple efforts to bring first-person shooters into Second Life...

- SHOOTING TO KILL: THE COMBAT OF TARTARUS

- SHOOTING TO KILL, PART TWO: THE COMPACT EXPLODER OF FRANCIS CHUNG

- ON KNOWING WHEN TO HOLD THEM
(Texas Hold 'Em Comes to Second Life.)

Residents transform two sims into a full-fledged survival horror game:

- FOXY'S SELF-FINANCED HOUSE OF HORROR!

Residents transform three sims into a full-fledged theme park tribute to J.M. Barrie and "Peter Pan":

- AND STRAIGHT ON 'TIL MORNING

- NEVERLAND: WHAT THEY BUILT

- NEVERLAND: HOW THEY BUILT IT-- AND WHY

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Comments

I just recently wrote an essay on gaming in Second Life, particularly focused on the currently-developing MMOG Dark Life. It's online at:

http://ericrichardson.com/verbal/gaming_in_the_metaverse/

e;

Posted by: e; at Dec 23, 2004 4:57:32 PM

Cool stuff, thanks for posting the link!

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