Was a great success! Between 12 and 5 on Saturday dozens of people came to the Broadway in Nottingham and got busy with pens, pencils, paper, scissors glue and magazines to design bosses for our shmup. In the end we had 24 bosses to blast and they are wonderfully twisted: ranging from a vampire snail to a human/goat beast with wine bottle limbs. Thanks to everyone who came along and made it a really fun day and thanks to John Sear for helping out. Hopefully we'll make the game available online soon and you'll be able to dive in to the twisted psyche of the Nottingham public with laser guns blazing.

This is such an endearing idea, and it looks like it was carried through so wonderfully. The whole thing is GENIUS! Gosh, I wish I had done this when I was a kid. With my little bro, I often used to wonder why bosses with multi-stage forms would get stronger the more damage you dealt, and why they didn't crush you from the onset if they possessed all this extensive power.
Whelp... these are 4 of the 24, right? Is there gonna be a full picture wall of all of them posted? That'd be rockin'. I bet lots of Resis would trip out in the sandbox looking at 'em! (I can help place them if you want!)
Posted by: Torley Torgeson | December 05, 2005 at 01:33 PM
Torley, Thanks! I'm hoping to make the game available for download soon, so I'd rather have people play through the game and discover the bosses that way than post them all as images.
Posted by: Jim Purbrick | December 06, 2005 at 01:33 PM
OOOO that'd be even better! I'm looking forward.
I'm reminded of some schmups like Gradius or Darius, where there's a big shadow and dramatic synthesized orchestral music when the boss begins to descend, and a specsheet showing how powerful it is. And I have a fondness of when there are YUGE question marks to intimidate you further!
???
That's been a big part of video games for me, I think, revealing the mystery behind "Who is the last boss?"
Posted by: Torley Torgeson | December 06, 2005 at 05:30 PM