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December 21, 2005

Comments

richard

I've got to ask... What's in the God menu?

Stefan Nilsson

That's SO cool. I just hope you'll create some standalone APIs so we can use an compilation environment of our choice. ^^

Great work!

Blind Wanderer

*drools at the asset server* cool way of limiting the asset dump... what is the type number for cilbyte? would it be 23?
I was wondering how things were stored on the server since they had the same uuid.

The Guardian Unlimited is pretty good with computer news.

So... when can we play with it? ^_^

Gwyneth Llewelyn

ETA for delivery? :)

Blind Wanderer

Burp
Andrew Linden said:
I'll bet you'll be able to run your own tests sometime in January.
http://forums.secondlife.com/showthread.php?p=813129

I'm glad to hear that its on track with the ETA given last year (which was Q1 '06).

Jim Purbrick

Blind, Thanks for pointing me to the forum thread. I've added a few more details and clarifications there.

Trust Andrew to start throwing dates around after I'd been studiously avoiding any mention of release dates for months ;-)

Anyway, it's looking good. There are a few more kinks I need to straighten out and a lot of testing to be done, but sometime in January for a first look seems reasonable.

Happy New Year!

Kitten Lulu

So, when are you going to let us use trusted parts of the Mono common library from LSL?

:)

Gordon Prior

So if I was sadistic enough could I write Second Life scripts in native CIL? Actually this would be quite useful. I could use my own CIL compiler for my favorite language and then paste in the resulting CIL into my Second Life scripts.

Jim Purbrick

Kitten, opening up parts of the .NET framework should be pretty easy and I'd like to do it as soon as we have Mono in and stable.

Gordon, yes you could use CIL to script Second Life right now if the client didn't try to compile it and passed it straight on to the simulator (I don't actually think CIL's not that bad for an assembly language, but then I've written a compiler that targets it).

paulie femto

So, January has come and gone. Can we expect any MONO tests in Feb or March?

AC

Any ETA on when I can start writing stuff in C#? LSL is really starting to get on my nerves lol.

Jim Purbrick

paulie, a Mono simulator is currently running and being tested within Linden Lab and I'm currently working on the remaining issues that we need to resolve before we can open the test up to residents.

Blind Wanderer

It's march now... any updates?

Gordon Prior

I love how everyone immediately assumes Mono implementation in SL means they will be able to write scripts in C#.

Mono != C#

Some implementations of Mono come with a C# CIL bytecode compiler. But it appears that Linden Labs will not be providing C# to us anytime soon.

paulie femto

still waiting. :)

Lyndell Aleixandre

are we there yet? everyone would appreciate a progress update...

Luke

So I decided to abstain from Second Life for a while until the Mono VM is done being implemented.

BTW, for those who have doubts. It wouldn't make much sense at all for LL to not allow C#. They don't even need to include a Mono compiler, they can just support CIL code. Programmers can compile the C# to CIL and then just paste that into Second Life. Mono is quite flexible. Second Life doesn't need any compilers for someone to write code in most languages.

Chris Omega

Any updates on the mono status?

Jim Purbrick

I'm currently waiting on the implementation of bytecode verification and full assembly unloading in Mono, which we need before we can do a public test. I'm working with the Mono team to get these features implemented, but feel free to help out :-)

Lyndell Aleixandre

well ... its been quite a while and no word yet, still waiting on the bytecode verification and assembly unloading?
couldnt be that hard can it?
i mean, i know how long some things take to impliment i have experience in this area.

Main

Yeah.. New Stuff... This is awesome. Bye now

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Keep up the good work.

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